Dungeons and Dragons Online invites players to discover the Sinister "U1 The Sinister Secret of Saltmarsh (1e)." - Arena cutscene does not make sense. Maybe intentional. Sponsored. This adventure is full of dynamic situations, intrigue, and potential downtime activities. I didn't find it hard to get started with the quest, as it is like many of the quests on World of Greyhawk server and stand-alone module. The smugglers in the basement don't break down into perfectly balanced little combat encounter groups. Skerrin has sent another agent to the haunted mansion, Ned Shakeshaft. Sinister Secret of Saltmarsh is an excellent classic adventure, written in 1981 to usher in a series of adventures written in the UK (where TSR grew to have a strong presence - we can see the remains of that effort even today). If you have a party of players that have more beer and pretzel . Alright, still with me? This adds a potential conspiracy theory that somehow the King's forces are behind the arming of the lizardfolk against Saltmarsh. A highlighted page from the module. Frogo, bullywug rogue: level 3 and level 30. Quite good, very beautiful visually, though the resting system is pretty annoying. I was stuck what to do at mansion. Where's the POD??? - Sahuagin Priestesses look male [3] The publication contains large-scale maps, a full background story, and detailed encounter descriptions for the players and DM. Beautiful cover and clear and readable text and maps throughout. When ranking the top adventures in Dungeon it was listed at 27, though I would argue it should place higher. Might be false positive - maybe 22 o'clock is still "day"? In this session the characters can spend a few days reconnecting with Saltmarsh, tying back in with their backgrounds, investigating leads they might have come across, or anything else they might want to do. The module includes optional pre-generated first level characters for use by the players. One day I hope to put the new and revised version that has all of these little kinks, among others, ironed out. U1 Sinister Secret of Saltmarsh Visuals | PDF | Fantasy Games Offer clear goals and leave the approaches open. For whatever reason I was using doors from it somehow. Ghosts of Saltmarsh is a collection of seven nautically themed adventures that can serve as the backbone of a campaign. The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book. All NPCs are like generic MMO dummies with no useful information. D&D: 5 (Not So) Sinister Secrets To Saltmarsh's Success He listed the positive elements of the module as "the very matter-of-fact way it portrays a fantasy world" and the new spin it gives to "the standard low-level D&D tropes". I hope you enjoy it. The adventure is set in the World of Greyhawk. I plan to return to this and import all of my fixes and improvements in the next couple of months. I DMed a few parties of 3-5 players. Like Tales from the Yawning Portal before it, Ghosts of Saltmarsh takes several classic D&D modules (this time around an aquatic theme) and updates and revitalizes them for 5th Edition. What if they lose? Quest givers and entrance to the wilderness area is located within the inn. alignment but no god wanted me. The Sinister Secret of Saltmarsh is a module for the Advanced Dungeons & Dragons (AD&D) roleplaying game, written by Dave J. Browne with Don Turnbull. I have the ORIGINAL Modules (all three) and as a player I loved that's why I bought them to DM I loved having them figure it out and face the consequences when they did not. Overall, he felt that "TSR (UK) are to be congratulated on their first module, the series should prove to be interesting and entertaining. Ian Livingstone 1982| title=Dicing with Dragons. $22.50. The two cutscene cinematics are excellently done. All rights reserved. They know to run when the jig is upthey know to gang up on foes, and to set up ambushes if theyre alerted to the problems. disappeared. on August 14, 2019, There are no reviews yet. The adventure itself, however, doesn't offer very strong hooks to get there. Review and DM tips for the classic AD&D module "The Sinister Secret of Saltmarsh." Great adventure for First Level characters.You can purchase it here: http. As a result I cannot give this module any vote other than 10/10 in terms of combination of quality, visual, gameplay, story, value and replayability. Thought you would be able to buy them. The town of Saltmarsh is described in Dungeon Master's Guide II (2005) for 3.5e - though that Saltmarsh is presumably much higher-powered than the Saltmarsh of this adventure would have been. The combat sequences are also generally excellent, particularly in Part III. There are minor rough edges however having played this module multiple times the standard is overall so much higher to what I would usually expect for a NWN module I would pay money for. U1: "The Sinister Secret of Saltmarsh" (1981), by Dave J. Browne with development by Don Turnbull, was the first adventure in the "U" series. [5]. Bandits may flee if they take a hit. In this preview, however, only the following 9 of the following dungeons are available to preview:. Editor: Danni Button, Adam Harrison Maybe those who have played it so far know the AD&D modules this is based on and have an idea where to start. This has all the hallmarks of a great adventure beginning. For more information on the server, or if you would like to play there after sampling the module, you may visit our forum for information: https://www.tapatalk.com/groups/worldofgreyhawkfr/. The Sinister Secret of Saltmarsh contains 10 dungeons and a wilderness adventure area. It is a very enjoyable and challenging module. Arrg Matey! Most newer books are in the original electronic format. I had that happen to me with corrupted modules and some versions of NWN:EE. Update: 1/19/22: Fixed missing door textures in Saltmarsh. I just bought the PDF and there's NO MAPS??? I have attached a few screenshots from my solo and party playthroughs. web pages 1 (beta run) Silverymoon; Price of Freedom This review concentrates on the printed version of the product. "[1], The module was ranked the 27th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004. Ghosts of Saltmarsh | Forgotten Realms Wiki | Fandom Get discounts on expansions in the DDO Market: 25% off Isle of Dread. Wait.. Could he equip the dire mace in natural weapon slot? :D "[2] Bambra noted that the adventure's main thrust engages the players' problem solving skills, forcing them to piece clues together, and that the encounters in the adventure should present no problems to an intelligent party. - gold from some containers in the beginning was warded twice "your share of the loot is 5GP", Get 5 GP, then take them out actually get them. I discovered this because it happened on the WoG Persistent World in which all manners of boats and liferafts lost their ability to be interacted with. Mdulo AD&D U1 - EL SINIESTRO SECRETO DE SALTMARSH - Dungeons & Dragons The body causes great concern among the council members. We really have to be comfortable thinking on our feet. Where does this come from? Classic Adventures: Converting Sinister Secret of Saltmarsh to 5E (or D In the second half of the adventure, when the players are forced to board a smugglers shipthe same rules applyand one ill-timed fight can trigger the entire ship to start joining in the fray. Sinister Secret of Saltmarsh FAQ | Dungeons & Dragons Online Chapter 24: Domain of the Dead - The Unseen Servant forums Marketing Manager: Mars Garrett Between clearing out the haunted mansion and taking on the Sea Ghost, we might have a downtime scene or session. Saltmarsh presents its story for the players to discover. Get discounts on expansions in the DDO Market: 25% off Isle of Dread 25% off Sinister Secret of Saltmarsh 50% off Fables of the Feywild 75% off Masterminds of Sharn 75% off Expansion Trove Now through March 5th! During the session ask the players to describe what they want to do within the week-long period while the council figures out what they want to do about the smuggling ship. This module contains. Thanks for your hard work! Checked in toolset, but there is no trigger to spawn crocolisk. On top of that this has been uploaded to be shared freely for the NWN community. Sr. Editor & Publisher: Larry Vela Based and grounded in the World of Greyhawk, this adventure is an example of the live action server we run, The World of Greyhawk Action Server. Warning: If any files bearing your information are found being distributed illegally, then your account will be suspended and legal action may be taken against you. Downloading now, looking forward to trying this one out! This is fun little starter adventure for beginning characters. U1 Sinister Secret of Saltmarsh by Dave Browne with Don Turnbull. Instead of a good old dungeon crawl, players got to explore a big old spooky house, and deal with all sorts of annoying wandering monsters, as well as traps and illusions."[7]. The Sinister Secret of Saltmarsh is a module for the Advanced Dungeons & Dragons ( AD&D) roleplaying game, written by Dave J. Browne with Don Turnbull. 50% off Fables of the Feywild. Are there still plans for updating this version or was it abandoned? The adventure can be played by 5-10 characters of levels 1-3. (and pay the weregild if they ask you, instead of hunting the beast, because he is in that area where you will crash). The problem disappeared in the later parts of the game.. somehow.. Category:Sinister Secret of Saltmarsh Expansion Items What is the expected playtime for this module? The work itself is a collaborative effort between myself, The Krit, Mr. Zork, Nocturne, Ratik and DM Raine. Would be nice to have final raid with the alliance to kill sahuagin bosses. This module doesnt pull its punches, and it shines because of it. Arawen has added new features and content for DMs who wish to run the game in a more improvisational pen and paper style. Ghosts of Saltmarsh Haunted House Maps - ProFantasy Community Forum [1] The adventure was written by David J. Browne with Don Turnbull, and published in 1981 as a 32-page booklet with an outer folder. XP per encounter: https://ddowiki.com/index.php?title=Saltmarsh&oldid=531884, Pages using DynamicPageList parser function, Slay 10 creatures in Saltmarsh: 165 XP = 16.5 xp/kill, Slay 25 creatures in Saltmarsh: 234 XP = 15.6 xp/kill, Slay 50 creatures in Saltmarsh: 345 XP = 13.8 xp/kill, Slay 100 creatures in Saltmarsh: 585 XP = 11.7 xp/kill, Slay 200 creatures in Saltmarsh: 1,065 XP = 10.65 xp/kill, Slay 400 creatures in Saltmarsh: 2,055 XP = 10.28 xp/kill, Slay 750 creatures in Saltmarsh: 3,645 XP = 10.41 xp/kill, Slay 1,500 creatures in Saltmarsh: 7,965 XP = 10.62 xp/kill, Tactics DCs (Stunning, Sunder, Trip): +2 to +16, This page was last modified 10:10, December 24, 2022 (Update 57.1) by DDO wiki user.